11/10/2022 0 Comments We were here together platformsThe puzzles of We Were Here Together were some of my favourite in the series, with some following simple mechanics such as matching up element symbols together on a puzzle-board or hitting levers to move lifts to make a pathway, whilst others were more complex with players having to swap around ingredients and discuss recipes to make a poison or even pin-point the differences in two seemingly identical rooms to access hidden books. WE WERE HERE TOGETHER PLATFORMS FULLThe puzzles in We Were Here Together aren’t unfairly designed or needlessly obtuse, but just demand your full attention to solve. It might sound a little frustrating (and I will admit there were a few moments of annoyance when we were stuck wondering what to do or trying to describe a complex object), but it’s also so damn satisfying when you finally put the pieces in place and solve the enigma. There were plenty of occasions when playing where my partner and I had no idea what we’d have to do to progress, with the solution only coming to our heads when we fully described everything that we could see. Ok, maybe I’m exaggerating a little bit there, but there is no doubting the importance of communication. Does that symbol you see on the wall seem unimportant? You’re wrong… DESCRIBE IT IN DEPTH. You’ll really have to scour your surroundings to pick up every little clue as to what you need to do to solve each puzzle, whilst you can’t spare any details when describing these to your co-op partner. I feel like it needs to be emphasised that We Were Here Together is the toughest of the three games, with each of the puzzles demanding more efficient communication and clever thinking than I’ve previously seen in the series. Of course, you will eventually get separated and follow different pathways through the castle… that’s where the fun really begins. It was a nice spin on the formula and made way for a few puzzles that felt a little different to those previously seen in the series. However, living up to the title, there is a stronger sense of togetherness to be found here than I’d previously seen whilst the first two games saw you separated from the get-go, you’ll spend the first third of We Were Here Together working together closely and in the same locale. If you’ve got any experience with the previous two games, you’ll feel right at home with We Were Here Together. Fortunately, you’re both armed with radios that allow you to speak to each other, though with only one player able to speak at a time (because that’s how radios work) you need to be patient and communicate efficiently. However, for the most part they have to work from two completely separate locations and either provide each other with information or perform actions in tandem in order to unravel each enigma, with a big emphasis placed on co-operative communication. If you’re unfamiliar with the gameplay of the series, We Were Here Together sees two players work together to solve puzzles in online co-op action. The castle itself brings with it more of a backstory of its own too, with both players seeing different plot threads play out as the bigger picture of your calling to help is unveiled. Of course, following up on that call will see you working your way to the castle eventually (it wouldn’t be We Were Here without a castle, right?) but there’s an emphasis placed around your incentive for actually being out in the freezing cold exploring this time around. We Were Here Together doesn’t drop players right in the deep end in the midst of Castle Rock like the previous two games, but actually builds up a narrative based around two explorers responding to a radio call for help.
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